Samantha Kalman is an independent Artistic Technologist and founder of Timbre Interactive, LLC. She is a self-taught game designer, programmer, and musician. Her current project is Sentris, a unique puzzle game funded via Kickstarter that’s intended to help everybody create music. Previously, as a Design Technologist at Amazon she developed and co-designed interactive user experience prototypes for the Fire Phone. And as QA Director at Unity Technologies she helped thousands of developers make games by shipping multiple versions of the Unity engine (including the first editor versions for Windows, iOS, and Android). She is based in Seattle, owns a cat, and always enjoys a nice glass of wine.